Zen UV is a comprehensive toolset designed to streamline the UV creation process in Blender.
Zen UV Transform Tool: Enables users to manipulate UV islands in both 3D View and UV Editor using the Zen UV Gizmo. This includes operations like moving, rotating, scaling, fitting, aligning, and flipping.
Stack System: Facilitates automatic and manual stacking and unstacking of UV islands, enhancing texel density and baking processes.
Relax Operator: Introduces a novel unwrapping technique, particularly beneficial for organic models.
Trimsheet System: Allows the creation of trimsheets and provides tools to manipulate islands within trims.
World Orient Operator: Rotates UV islands based on their orientation within the model.
Checker Map System: Incorporates a node-based approach with Checker Textures specifically designed for Zen UV, aiding in evaluating UV states without altering existing materials.
Copy/Paste Operators: Enables the transfer of parameters like structure, position, size, and texel density between islands or faces.
Quadrify Islands Operator: Straightens UV islands with a rectangular shape.
Display Flipped Operator: Highlights flipped islands within the UV Editor.
Finished System: Assists in tracking and managing the unwrapping status of UV islands, offering both tag-based and visual indicators.
Multiple Pack Engines: Supports integration with UVPackmaster 2, 3, and UV-Packer.
Marking System: Provides automated and manual marking of seams and sharp edges based on various criteria.
Seam Groups: Allows the management of multiple seam sets.
Texel Density: Tools to get, set, and verify the texel density of UV islands.
Sticky UV Editor: Offers quick access to the UV Editor.
Advanced UV Maps: Synchronized tools for duplicating, removing, cleaning, and renaming UV Maps across selected objects.
Hard Ops Integration: Displays UV manipulations directly in the 3D View.
Smooth by Sharp (Toggle): Sets hard or soft edges, optimizing normal map bakes.
Quick Support: Support available on the Discord channel.