The Wisp Fire Shader has a unique approach in shading fire and smoke. This fire shader treats fire like gaseous vapour. Whereas other shaders miss the details of the density of the flame.
The problem with most other shaders is that your render time is wasted because you don’t even see the details of the fire. This is because other shaders use the flame factor to determine which part of the volume is emitting light.
Because I have two fire-shaders (paid products) claiming to be the best shaders, I decided to compare the shaders. Check short video here below.
How does the Wisp Fire Shader work?
The shader is not an addon, but a node-group you can append. Tip: You can add the material to your asset manager (if you have one). Or you can start a new empty scene. Then you make a new collection, add an object and give it the Wisp Fire Shader. Now, you can hide the collection and save that as your Startup file.
Above you see the core of the shader; the Volume Fresnel Nodegroup. This makes that the flames looks like gaseous vapour instead a blob of light. The parameters doesn’t need much explanation and you will learn faster what it does by playing with it than reading about it. And below the complete node setup.
Where to get the Wisp Fire Shader?
You can get the shader on Blender Market.
Thatimster, the developer of the shader has a nice balance of marketing and quality of his products. When that is set well, I am willing to promote the products. So that looks al ok. (I write this with a reason).
Over to the shader: Indeed, this shader looks more realistic. I wrote earlier about the Blaze addon which is also handy when you look for a more stylised fire shader.
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