Smartify Nodes offers a drag-and-drop solution for adding environmental effects to PBR materials in Blender. The add-on provides a library of smart effects and materials, as well as building blocks for creating custom effects.
Key Features:
Growing Library of Smart Effects & Materials: Choose from a variety of pre-made effects like moss, snow, and dust.
Intelligent & Elegant Workflow: Designed for real-time interaction in cycles to edit meshes and effects seamlessly.
Height Input/Output: All nodes have height input/output for more accurate displacement effects.
Noise Textures Bank: Quickly add various irregular looks, from realistic scratches to stylized brush strokes.
Extra Shader Effects Node: Manage additional shader effects like emission, alpha, and SSS.
Synch Effect Node: Synchronize any effect across multiple materials.
Fully Customizable: Use the asset browser library or build your smart materials from scratch.
Lite Version of Masks: Lighter for Eevee shader compilation.
Anti-tile & UV to Box Mapping: Break texture repetitions and alternate shader mapping.
Leaking Mask: Control leaks based on orientation and occlusion.
Smart Water Shader: Artistic control over water effects like foam and roughness.
Puddle Effect: Control for specularity, roughness, and muddiness.
Random Per Object: Break repetitions by adding randomization.
Local Mask: Add a spherical mask to place an effect where needed.
Displacement Decal: Add PNG images as decals that displace the mesh.
Decal Node: Shader-based decal that adapts to mesh displacement.
Smart Brightness/Contrast: Respects black and white points.
Make-it-Alive Node: Animate textures like alien mass or lava.
Easy 1-Click Edge-Wear: Generates bump and displacement, controllable with vertex colors.
Parallax Mapping Node: Add fake displacement, ideal for Eevee and Cycles.
Smart Fabric Shader: Input a single image to get a complete and customizable fabric shader.
Paint Vertex/Texture Paint: Block or force an effect on objects.
Size Adaptability: Match the effect to the size of your objects, with world to object-space sliders and distance values in meters.