Scramble addon
The scramble addon is not a huge addon. It’s a HUUUUGE addon. And with this addon you have tons of new features all over the place in Blender. Allthough I don’t like usually such an addon, for this one I make an exception. This because the scramble addon has really cool features. Probably more than when you buy several commercial addons. To give you an impression; it took me 8 hours just to list the text and tooltips of buttons of this addon. So you can imagine that I can’t explain all the functions. Besides that there is no documentation, so it’s a matter of trying and looking at the code. But I dive into some details where I find the most interesting features. I just start in the middle for nowhere, because there is not really a begin and end, so that doesn’t really matter anyway.
Save View

You can find this in the N-Panel, under the View Tab. What you can do with it, is saving your view (the position you look at the object in the viewport). And you can use Save View in Object Mode, Edit Mode, Sculptmode, Weight Paint, etc. Especially in Sculptmode this might come in handy. You can save multiple views and give it a name. How is that? And that’s just a very little part of the complate addon.
Curve – Copy Geometry Settings
Select two curves, and of one curve you change the settings in the geometry panel. You can find these in the Properties Panel> Object Data Properties> Geometrie. Once Finished, you select first the other curve you didn’t adjust and then the curve where you changed the geometry. Click on the Button Copy Geometry settings and then you can select what you want to copy from one to the other curve. Below the options.

Modifier Actions
In the properties panel> Modifier properties, you find the modifier Actions. It shows a few quick setups with modifier. So far, I found out how the Quick Curve Transform and the Quick Array + Curve Transform works. And that comes in pretty handy. Below I give you the steps on how to reproduce what I did:
- Add a Bezier Curve and a Plane into the scene.
- Select the Bezier Curve and go in Edit Mode and from Top View extrude it a few time and make a nice curve.
- Go back in Object mode, select the Plane. Go in Edit mode, scale the plane a bit smaller, and give it a few loop cuts on Y-axis.
- Then go out of Edit mode and in the Properties Panel>Modifier Properties> Modifier Actions> Curve, choose: Quick Array + Curve Transform.

Render Output
We find now more options in the Top Bar of the 3D view under Render. We find now settings like resolution, percentage (of render-output dimensions), what slot, file format, and more. What I like here is the options to define a slot. Normally we have to go to the compositor, and define the slot there. So that is a feature I wil use a lot.

Functions in the Image Editor
With this addon we have now loads of features in the Image Editor like: Blur, Flip, Scale, De-colourisation, Make tiles, Send image to external program (Krita or Gimp for example). Amazing right? You can find this in the Image Editor> Image (top menu bar).

Much Much More
There is a lot more to find. The point is a bit that nothing is documented. And what I hope to see are contributions on the Blender Artists thread – Scramble Addon. Just in case you want to contribute, here a huge list I made which took me hours to organise (and it’s just a kind of reference). You can also put comments here in case you find something interesting about this addon.
Where to download the Scramble Addon?
You can download the Scrambler Addon on Github.
The list of all functions in the Scramble addon.
In this list below you will see the name of the python file (which you can forget) and then where to find the function, what label the button has, and lastly what the tooltip says. So this way you can discover all the functions of the addon (which will take you a week or two?).
BONE_PT_constraints.py
Properties> Bone Constraints Tab.
Quick Child
Quickly add child constraint
Set length of IK chain
Chose second length of active bone IK chain to length to bones and set the
Set pole target of IK
Chose second Paul target of active bone IK bones sets
Setting IK Paul angles
Set auto-choice bone IK Paul angles
BONE_PT_context_bone.py
Properties" Area> "Bone" Tab
Bone name to Clipboard
Bone Name to Clipboard
Mirror Bone Name
Flip active mirror bone name
Add text bone name
Adds string to active bone name
master/BONE_PT_display.py
"Properties" Area> "Bone" Tab> "Display" Panel
BONE_PT_inverse_kinematics.py
"Properties" Area> "Bone" Tab> "Inverse Kinematics" Panel
Copy IK Setting
Copies of other selected bone IK settings Active
Invert Minimum/maximum Angle
Reverses minimum and maximum angle of IK setup this bone
Copy axis-setting to other axis
Copy settings other axis from one axis
Reset IK Settings
Reset this bone IK settings
BONE_PT_relations.py
"Properties" Area> "Bone" Tab> "Relations" Panel
Copy Relations Settings
Copies of other selected bone affinity of active bone
BONE_PT_transform.py
"Properties" Area> "Bone" Tab> "Transform" Panel
Copy Bone Transform
Copy selected bones of other active bone deformation information
BONE_PT_transform_locks.py
"Properties" Area> "Bone" Tab> "Transform" Panel
Copy Transform Locks Settings
Copies of other selected bone lock setting active bone transform
DATA_PT_bone_groups.py
"Properties" Area> "Armature" Tab> "Bone Groups" Panel
Show only bone in this bones group
Group active on bones and bones of other hide
Show bone in bone group
Active bone group show or hide
DATA_PT_context_mesh.py
"Properties" Area> "Mesh" Tab
DATA_PT_geometry_curve.py
"Properties" Area> "Curve" Tab> "Geometry" Panel
Copy Geometry Settings
Copy selection curve of other settings panel geometry of curve object is active
Activate taper object
curve is specified as tapered object
Activate Bevel Object
curve is specified as beveled objects
Used as taper curve to activate
Activates curve as tapered object using this curve
Activate bevel curve object
Activates curve as beveled objects using this curve
DATA_PT_modifiers.py
"Properties" Area> "Modifiers" Tab
Apply All Modifiers
Applies to all modifiers of selected object
Remove All Modifiers
Remove all modifiers of selected object
Switch Modifiers Apply/Unapply to View
Shows or hides application to view all modifiers of selected object
Sync Modifiers Use
synchronized modifier used when rendering selection / view
Toggle all modifiers expand/close
Expand / collapse all modifiers of active objects to switch (toggle)
Apply modifiers + join
integration from object\'s modifiers to apply all
Auto rename modifier names
Rename selected object modifier name refers to, for example
Add Boolean
Additional Boolean selected objects to an active object
Apply Boolean
Apply to Boolean objects and other active objects
Set number of subdivision when rendering
Sets number of subdivisions during rendering of selected object subsurfmodifaia
Sync subsurf level preview or rendering
Set in same subdivision of subsurfmodifaia of selected object when you preview and rendering time
Set Optimization
Sets optimization of subsurfmodifaia of selected object
Delete Subsurfs selected objects
Removes selected object subsurfmodifaia
Add Subsurfs selected objects
Add subsurfmodifaia to selected object
Set armature \"Preserve Volume\
Armtuamodifaia selected objects keep volume together off and on the
Quick Curve Transform
Quickly apply curve modifier
Quick Array + Curve Transform
Quickly apply curve modifier with modifiers array replication
Modifier Actions
Modifiers
Subsurf
Subsurface Operations
Boolean
Boolean Operations
Armature
Armatures
Curve
Curve Operators
DATA_PT_pose_library.py
"Properties" Area> "Armature" Tab> "Pose Library" Panel
Pose Library Sort
Sorts by posing for an active pose library
To top/bottom pose of library
Active pose of pose library moves to top/bottom
DATA_PT_shape_curve.py
"Properties" Area> "Curve" Tab> "Shape" Panel
Copy Shape Settings
Copy selected curve other active curve shape settings
DATA_PT_shape_keys.py
"Properties" Area> "Object Data" Tab> "Shape keys" Panel
Shape key name from object name
Same as object name name of shape key
DATA_PT_skeleton.py
"Properties" Area> "Armature" Tab> "Skeleton" Panel
View all bone layer
All bone layer and then displays the
DATA_PT_uv_texture.py
"Properties" Area> "Object Data" Tab> "UV Maps" Panel
Altogether Rename UV
Renames selected objects within designated UV together
Delete UVs specify name
Removes selection from UV same name as specified
Rename UV
Renames active UV (UV texture also changes accordingly)
Remove Unused UV
Active object material (UV is used in other parts disappear) delete unused UV coordinates to all
Move UV
Sorts, by moving active object\'s UV
UV Operations
UV Operations
DATA_PT_vertex_colors.py
"Properties" Area> "Object Data" Tab> "Vertex Colors" Panel
Move Vertex Color
Move vertex color of active objects, sorts
Fill Vertex Color
Vertex color of active object with specified color fills
Altogether add vertex colors
Specify color and name all selected mesh object, adds vertex color
Vertex Color Operation
Vertex color operators menu
DOPESHEET_MT_key.py
"Dope Sheet" Area> "Key" Menu
Delete KeyFrames (Non-Confirm)
Delete without checking all selected keyframes
Cleaning up all keyframes
Remove keyframe duplicates for all actions
IMAGE_MT_image.py
"UV/Image Editor" Area> "Image" Menu
Image name from file name
External images are using name of active image file name
Change all image names to used file name
names of all images using external image file name
Reload All Images
Reloads all image data referring to external file
Override Color
All over colors you specify active image
Fill With Color
Fill with color image active all
Fill Transparent
transparent parts of image are active in specified color fills
Normalize Image
Normalize Active Image
Change name of image file
Change file name of active image
Blur image (Note heavy)
Blur Active Image
Flip Horizontally
Reverse this image horizontally
Flip Vertically
Reverse this image verticaliy
Rotate 90 Degrees
Rotate active image 90 degrees
Rotate 180 Degrees
Rotate active image 180 degrees
Rotate 270 Degrees
Rotate active image 270 degrees
Edit by external editor (Advance)
Open image in an external editor of additional files page of custom
Resize Image
Resize Active Image
Copy Image
Duplicate Active Image
New UV Grid
UV grid to download from WEB, and create new images
Tile Image
Array and scale-down active image
Blur Image Fast
active image blur fast do
"Create new noise image
Add new noise image
Decolorize
This decolor active image
Change size of image
Change size active image
Transform
Image Transform Menu
IMAGE_MT_select.py
"UV/Image Editor" Area> "Select" Menu
Select Vertex Isolated
Select vertices are isolated by seam
IMAGE_MT_uvs.py
"UV/Image Editor" Area> "UV" Menu
Convert UV to mesh
Converts new mesh to UV active
Resize UV Islands
UV island into central position and resize
IMAGE_MT_view.py
"UV/Image Editor" Area> "View" Menu
Reset Cursor Position
Move 2D cursor in lower left
Toggle Panel (mode A)
properties/tool shelf \"both display\" / \"both hide\" toggle
Toggle Panel (mode B)
"\"Panel both hide\" => show only tool shelf => show only properties => \"Panel both display\" for toggle"
Toggle Panel (mode C)
\"Panel both hide\" => \"show only tool shelf => show only properties. toggle
Switch panel pie menu
Toggle panel pie menu
INFO_HT_header.py
"Info" Area> Header
"TOPBAR" Area> "File" Menu
Restart
Restart Blender
INFO_MT_file.py
"TOPBAR" Area> "File" Menu> "External Data" Menu
Resave textures folder, all images
All external files referenced by image data to resave textures folder
Load Last AutoSave
Open latest file in order to restore automatically saved file
Save Without Confirm
Save changes without displaying confirmation message
Open last used file
Opens file at top of \"recent files
Rename Data Names
Rename using all of data is available
All on \"Draw All Edges\
Show all sides of all objects (can be off) turn display settings
Set all maximum drawing type
Best drawing types for all objects in bulk set
All object name to data name
Replaces object name that linked all object data (mesh data, etc.) name
On all material \"Receive Transparent\
You to receive semi-transparent shadow? \"about whether all material (off) on the
Copy material color ramp settings
Color ramp settings of active material is all material other (only selected objects are allowed) to copy
FreeStyle color of an active copy to other
FreeStyle material active color for all materials other (only selected objects are allowed) to copy
FreeStyle color of all material diffuse color
All material (only selected objects are allowed) for FreeStyle line color of material diffuse color + blend to replace
Enable object colors all material
Sets color of all material objects or off the
Set all bump of quality
Bump-map texture of all quality sets in bulk
All image file names to texture names
names of all textures use external image file name
Fill active UV if blanks
Under active UV texture UV specified fields is linked to an empty mesh object fills
Set start/end frame of physics
Assign render start / end frames portions to set start / end frames, such as physics
All Manage (use care)
All data processing functions
Object
This is group of functions to batch processing all objects
Material
This is all materials manage functions
Texture
This is all textures manage functions
Image
Set all image setting
INFO_MT_file_external_data.py
"TOPBAR" Area> "File" Menu> "External Data" Menu
Resave textures folder, all images
All external files referenced by image data to resave textures folder
isolate unused files in textures folder
Files in textures folder with Blend files, do not use isolates them in backup folder
Open Text \"Recent Files\
Open \"recent files\" in Blender text editor
Open Text \"Bookmarks\"
Blender text editor open file browser bookmarks
INFO_MT_help.py
"TOPBAR" Area> "Help" Menu
INFO_MT_mesh_add.py
"3D View" Area> "Add" Menu> "Mesh" Menu
Square Polygon Sphere
Add sphere mesh is composed only of quadrilateral polygon
Only Vertex
Only 1 vertex meshes 3D adds to position of cursor
Isolate by vertex groups
Create separate each part of vertex groups applied mesh group
INFO_MT_render.py
"TOPBAR" Area> "Render" Menu
Set multi of resolution
Set to be rendered settings resolution percentage?
Set Render Slot
Sets slot to save rendering results
Switch Use Threads
Toggles thread number of CPUS used to render
Set Subsurf levels during rendering
Together sets granularity of Subsurf applied during rendering
Sync preview value when rendering Subsurf levels
Granularity of Subsurf apply when rendering entire object sets level in preview
Render Size (%)
Set to be rendered settings resolution percentage?
Simplification of Render
Simplify Rendering Settings
Render Slots
Change slot to save rendering results
Used Shading
Oon/Off shading
All Subsurf Levels
Setting Subsurf subdivision level of all objects at once
INFO_MT_window.py
"TOPBAR" Area> "Window" Menu
Pie Menu
Window Pie Menus
Editor Type
This is pie menu of editor type change
Editor Type (Animation)
Is pie menu change editor type (animation related)
Editor Type (other)
Is pie menu change editor type (other)
Change Editor Type
Change Editor Type
Switch UI English/Japanese
Switch interface English, Japan.
MATERIAL_MT_specials.py
"Properties" Area> "Material" Tab> List Right
Delete Non-assignment Material
Delete all one assigned to surface material
" "
Delete all material slots for this object
Remove empty material slots
Delete all material of this object has not been assigned material slots
Set transparent face back
Sets shader nodes transparently mesh back
Slot to Top
Active material slots on top moves
Slot to Bottom
Move active material slot at bottom
MATERIAL_PT_context_material.py
"Properties" Area> "Material" Tab
MESH_MT_shape_key_specials.py
"Properties" Area> "Object" Tab> ShapeKeys List Right
Duplicate Shape Key
Duplicate active shape key
Insert keyframes to all shapes
Inserts keyframe for all shapes on current frame
Select Top
Select top shape key
Select Bottom
Select bottom shape key
Remove all shapes and hold current configuration
Remove all shape key while maintaining shape of current mesh
Link shape keys same name by driver
Behavior of selection of other shape key drivers link active object
Disable/Enable All Shapes
All shape key to disable or enable the
MESH_MT_vertex_group_specials.py
"Properties" Area> "Object" Tab> VertexGroups List Right
Delete empty vertex groups
Remove weights assigned to mesh vertex groups
Add empty mirroring vertex group
L... R, add an empty pair of bones according to mandate rule in Miller\'s new born
Select Top
Select item at top of vertex groups
Select Bottom
Select item at bottom of vertex groups
To Top
Move to top active vertex groups
To Bottom
Move to bottom vertex group active
Delete vertex groups contain specific text
Removes all vertex group names contains specified string
MirrorMirrorTool.py
"View3D> Tool_Tab> Mirror"
Mirror
Add a mirror on the x, y , or z axis using : ALT+SHIFT+X , ALT+SHIFT+Y, ALT+SHIFT+Z in object mode
NODE_MT_node.py
"Node Editor" Area> "Node" Menu
Copy to other material shader node
Copies of other material shader nodes are displayed
NODE_MT_view.py
"Node Editor" Area> "View" Menu
Toggle Panel (mode A)
properties/tool shelf \"both display\" / \"both hide\" toggle
Toggle Panel (mode B)
"\"Panel both hide\" => show only tool shelf => show only properties => \"Panel both display\" for toggle"
Toggle Panel (mode C)
"\"Panel both hide\" => \"show only tool shelf => show only properties. toggle"
By Shortcuts
Registering shortcut feature that might come in handy
OBJECT_PT_context_object.py
"Properties" Area> "Object" Tab
Object name to data name
Set data name linked to object name
Data name to object name
Sets data linked to object name
Copy Object Name
Copy to Clipboard object name
Copy Data Name
Copies data to Clipboard
OBJECT_PT_display.py
"Properties" Area> "Object" Tab> "Display" Panel
Copy Display Setting
Copy selected objects of other display settings
OBJECT_PT_transform.py
"Properties" Area> "Object" Tab> "Transform" Panel
PHYSICS_PT_cloth.py
"Properties" Area> "Physics" Tab> "Cloth" Panel
Link Cloth Setting
Cloth simulation for active object copies to other selected objects
PHYSICS_PT_dynamic_paint.py
"Properties" Area> "Physics" Tab> "Dinamic Paint" Panel
Copy Dynamic Paint Settings
Dynamic paint on an active object copies to other selected objects
PHYSICS_PT_field.py
"Properties" Area> "Physics" Tab> "Force Fields" Panel
Copy ForceField Settings
Copy selection of other force field for active object
PHYSICS_PT_rigid_body.py
"Properties" Area> "Physics" Tab> "Rigid Body" Panel
Copy rigid body setting
Copy selected objects of other rigid set of active objects
PHYSICS_PT_rigid_body_constraint.py
"Properties" Area> "Physics" Tab> "Rigid Body Constraint" Panel
Copy rigidbody constraints settings
Copies selected objects for other rigid constraints on active object
Reset rigid body constraint limits
Initializes rigid constraints of active object limit settings group
Invert rigidbody constraints limits
Minimum limit settings of rigid constraints of active object and reverses maximum
PHYSICS_PT_softbody.py
"Properties" Area> "Physics" Tab> "Soft Body" Panel
Copy Soft Body Settings
Sets active object soft copies to other selected objects
PROPERTIES_HT_header.py
"Properties" Area> Header
Switch Properties Tab
Switch properties tab in turn
RENDER_PT_bake.py
"Properties" Area> "Render" Tab> "Bake" Panel
New image for bake
New images used to bake quickly, is available
RENDER_PT_render.py
"Properties" Area> "Render" Tab> "Render" Panel
Background Rendering
Renders current blend file from command line
SCENE_PT_rigid_body_world.py
"Properties" Area> "Scene" Tab> "Rigid Body World" Panel
Recreate RigidBody World
Keep setting, recreate rigid world
Set start/end frames rigid body world
Start / end frame rigid world of sets to start / end frame rendering
TEXTURE_MT_specials.py
"Properties" Area> "Texture" Tab> List Right
Image File name to Texture Name
file name of external images using name of active texture
Clear all texture slots
Empties all active material texture slots
To Top
Move active texture slot at top
To Bottom
Move active texture slot to bottom
Remove Invalid Texture
Removes all textures have turned off
Cut empty texture slots
No texture is assigned an empty texture slots will be filled, truncated
Delete Below Here
Remove all active texture slot below
TEXTURE_PT_context_texture.py
"Properties" Area> "Texture" Tab
TEXTURE_PT_image.py
"Properties" Area> "Texture" Tab> "Image" Panel
Texture images show in UV / image editor
Image is used in active texture shows UV / image editor
Texture paint by this texture
Active texture provides texture paint
"Properties" Area> "Texture" Tab> "Mapping" Panel
Use Active UV
Active UV mesh used in this slot
TEXTURE_PT_mapping.py
"Properties" Area> "Texture" Tab> "Mapping" Panel
Use Active UV
Active UV mesh used in this slot
TEXT_MT_text.py
"Text Editor" Area> "Text" Menu
Edit with external editor
Open text in an external editor you set on files page of custom
USERPREF_HT_header.py
"User Prefences" Area> Header
Switch user prefences tab
Cycles user settings tab
Search Key Bind
Find matching key bindings you set assignment
Clear Search Shortcuts
Remove string used to search for shortcuts
Close all key configs
Collapses all game menu
Show shortcut list by browser
Can confirm Blender all shortcuts in browser
Create Shortcut by Last Command
Last command create shortcut
Non-Assigning Shortcuts List
Information area shows key assignments in current editing mode without
Import Key Config XML
game reads in XML format
Export Key Config XML
Game save in XML format
Move shortcut expanded to other categories
Move key assignments that expand into other categories
Update Blender-Scramble-Addon
Downloads, updates and check out Blender-Scramble-Addon
Toggle \"On/Off Additional Items\
Show or hide turn on/off additional items button at end of menu by ScrambleAddon
ShortcutKeys
Operations related to shortcut menu
Scramble Addon
Operations involving scramble Addon menu
USERPREF_PT_file.py
"User Prefences" Area> "File" Tab
.blend file associated with this version
(WindowsOS only) associated with Blender running file.blend file
Backup Files with This Blender Version
associates with Blender running file backup file, such as.blend1.blend2 (WindowsOS only)
VIEW3D_MT_armature_specials.py
"3D View" Area> "Armature Editor" Mode> "W" Key
Select Bones Mirroring
Mirrored at any axes selected bone
Bone name to Clipboard
Copies Clipboard name of active bone
Replace bone names by regular expression
In bone name (of choice) to match regular expression replace
Rename bone symmetry position
Bone is located opposite X axis selection in bone \"1.R longs 1.L \' of so versus the
Extend Bone
Stretch new bone in direction of selected bone
VIEW3D_MT_bone_options_toggle.py
"3D View" Area> "Armature Editor" Mode> "Shift + W" Key
Set Bone Names
name of selected bone sets together
Set Curve Bones
Bones of selected curve born sets
Set Rolls
Set selected bone rolls
VIEW3D_MT_edit_armature.py
"3D View" Area> "Armature Editor" Mode> "Armature" Menu
Delete bone without confirm
Remove bones without confirm
VIEW3D_MT_edit_mesh.py
"3D View" Area> "Mesh Editor" Mode> "Mesh" Menu
Switch mesh select mode
Mesh selection mode => top => side surface. Switch and
Mesh Selection Mode
Mesh select pie menu
Proportional Edit
Is pie menu proportional edit
Set proportional edit mode
Set proportional editing modes
Pie Menu
This mesh edit pie
VIEW3D_MT_edit_mesh_delete.py
"3D View" Area> "Mesh Editor" Mode> "X" Key
Remove same element to selection mode
Same mesh selection mode of current element (vertex and side and side) remove
Remove Hidden Meshes
Delete all are mesh
VIEW3D_MT_edit_mesh_showhide.py
"3D View" Area> "Mesh Editor" Mode> "Mesh" Menu> "Show/Hide" Menu
Invert Show/Hide
Invert show or non-show state
Hide Only Vertex
Hide and Fix Selected vertices
Hide Selected Parts
Hides mesh part has selected more than one top
VIEW3D_MT_edit_mesh_specials.py
"3D View" Area> "Mesh Editor" Mode> "W" Key
Paint out selected vertex color
Active vertex colors for selected vertices with specified color fills
Select shape at top
Schipke is at top of list, select
Transition modifiers apply to editing cage
Toggles whether to apply modifiers to total en bloc spondylectomy in editing
Toggle Mirror Modifiers
Delete if not Miller modifier added, Yes
Fill selected vertices average weight
Fills selected vertex, vertices weighted average
VIEW3D_MT_edit_mesh_vertices.py
"3D View" Area> "Mesh Editor" Mode> "Ctrl + V" Key
Separate (Advance)
Isolate to another object of call extended menu
Selected (Activate Isolated-side)
After \"in choice of separation\" enters edit mode for separation side
Duplicate Selected parts and to new object
Enters edit mode, replication and selection to new object from
Quick Shrinkwrap
Another one you mesh selected vertices pettanko!, glue
Separate (Advance)
Isolate to another object of extended menu
VIEW3D_MT_make_links.py
"3D View" Area> "Object" Mode> "Ctrl + L" Key
Sync Object Name
Link name of active object to other selected objects
Set Same Layer
link active object layers to other selected objects
Make same objects display setting
Copy settings panel of active object to other selected objects
Link empty UV map
Empty, add UV active objects to other selected objects
Link motion of armature
By constraints on other selected armature mimic active armature movement
Link Transform
Information of active object copies to other selected objects
Transform
Link object transforms
VIEW3D_MT_object.py
"3D View" Area> "Object" Mode> "Object" Menu
Copy
Pie object copy is
Object Modes
Is pie menu objects in interactive mode
Set Object Modes
Set interactive mode of object
Subsurf Setting
Is pie menu to set Subsurf levels
Maximum Draw Type
Is pie menu to set up drawing type
Setting maximum Drawing Type
Set maximum drawing type
Delete Without Confirmation
Deletes object without displaying confirmation message when deleting
Pie Menu
Is pie on object action menu
By Shortcuts
Looks useful functions is to register shortcut
VIEW3D_MT_object_apply.py
"3D View" Area> "Object" Mode> "Ctrl + A" Key
Apply Location/Rotation/Scale
Applies to object position / rotation / Pan
VIEW3D_MT_object_showhide.py
"3D View" Area> "Object" Mode> "Object" Menu> "Show/Hide" Menu
Show Hidden (non-select)
Does not display objects were hidden again, select
Invert Show/Hide
Flips object\'s view state and non-State
Hide only type of objects
Hides object of specific type are displayed
Hide except type of objects
Hides object non-specific type that is displayed
VIEW3D_MT_object_specials.py
"3D View" Area> "Mesh Editor" Mode> "W" Key
Weight Transfer
From mesh during selection of other active forwarding weight paint
Toggle Smooth/Flat
Toggles selected mesh object smooth / flat state
Transfer Vertex Group
Transfers to other selected mesh vertex group active mesh
Fill average weight of all vertices
In average weight of all, fills all vertices
Hook Metaballs
Have made new metaballs to vertices of selected mesh object
Metaballs to GreasePencil
metaballs align with active grease pencil
Creating an armature to mimic mesh deformation
Creates new armature to follow active mesh objects
Create bone to vertices of vertex groups
Create vertex group names bone vertices where vertex group of selected objects that are assigned
Create line drawing by solidify modifier
Add to thicken modi contour drawing selection
Limit Rendering Selected
setting does not render selected object
Or to render \"show / hide\" to sync
Synchronize display / hide status and whether or not to render objects in current layer
Clear all selected limits
Removes all non-select settings (vice versa)
Limit select to non-selected
Cannot select object other than selection of
Limit Select
Can\'t select selected object
Replace object names by regular expression
Name of currently selected object replace with regular expressions
Sync object name and data name
same object and data names for selected objects
Enable object color + set color
Object color of selected object and sets color
Disable object color + set color
To disable object color of selected object, sets color
Applied Modifiers and Create Parent
Create parent/child relationship after applying modifiers of parent object
Create rope-shaped mesh from curves
Creates mesh like rope along curve object is active or snake new
Bevel object move section
Curve beveled objects that move and selection curve section
Rendering Limit
Menu object rendering limits involved
Select Limit
Menu selection limits relationships between objects
Object Name
Object Name of Menu
Object Color
Object color operators menu
Parent/Child Relation
Parent/Child Menu
Curve
Curve Operators
Special Processing
Special actions menu
VIEW3D_MT_paint_weight.py
"3D View" Area> "Weight Paint" Mode> "Weights" Menu
Combine Weights
Weight of selected bone and same vertex group merges
Subtraction Weights
Subtracts weight of selected bone and same vertex groups
Fill average weight of all vertices
In average weight of all, fills all vertices
Paint objects overlap
I painted weight of portion that overlaps other selected objects
Vertex Group Blur
Blurs active or all vertex groups
VIEW3D_MT_pose_constraints.py
"3D View" Area> "Pose" Mode> "Pose" Menu> "Constraints" Menu
IK Rotation Limit to Constraints
Copy rotation constraint restrictions IK rotation restriction settings
VIEW3D_MT_pose_showhide.py
"3D View" Area> "Pose" Mode> "Pose" Menu> "Show/Hide" Menu
Selected to Unselectible
Choose bone has selected impossible
VIEW3D_MT_pose_specials.py
"3D View" Area> "Pose" Mode> "W" Key
Create CustomShape
Creates choice bone shape
Create mesh for weight copy
Creates mesh to use with copy of selected bone weight
Bone name to Clipboard
Copies Clipboard name of active bone
Fit chain of bones to grease pencil
Select bones linked like chain of threading to grease pencil, pose
Replace bone names by regular expression
In bone name (of choice) to match regular expression replace
Set SlowParent
Sets selected bone slow parent
Bone name XXX. R => XXX_R juggling
Bone name XXX. R => conversion XXX_R
Bone names XXX.R => 右XXX
Bone names XXX.R => 右XXX
Enable/Disable Pose
Toggles pose/rest position of armature
Copy constraints to mirror bone
X.L\" If \"X.R\", \"X.R\" bone \"X.L\" name copy constraints
Remove bone name serial number
Attempts to get rid of numbers from bone with sequential number, such as \"X.001
Set Rigid Body
Sets by RigidBody physics led of selected bone set
Now pose to rotation limit
Current bone rotation sets to rotation limit constraints and IK
Bone Name
Bone name operators menu
Special Processing
Special manage menu
VIEW3D_MT_select_edit_armature.py
"3D View" Area> "Armature Edit" Mode> "Select" Menu
VIEW3D_MT_select_edit_mesh.py
"3D View" Area> "Mesh Edit" Mode> "Select" Menu
Select Vertex X=0
Select vertex of X=0
Select Right Half
Select right half of mesh (other settings too)
VIEW3D_MT_select_object.py
"3D View" Area> "Object" Mode> "Select" Menu
Compare size and select objects
Select maximum objects larger or smaller objects
Non-active to Non-select
Uncheck everything except for active object
Select object same name
Select visible object of active object with same name, such as (X.001 X X.002)
Select objects of same material structure
Select active object material structure and same visible objects
Select same modifier structure object
Select same modifier of active objects visible objects
Select same subsurf level object
Select Subsurf levels of active objects have same visible objects
Select objects that transform in same armature
Select visible objects are transformed in an active object with same armature
Compare size and select objects
Greater than active object, or select additional small objects
Select face exist mesh
Select mesh more than one face
Select edge only mesh
Terms, select only side mesh
Select only vertices of mesh
Surfaces and edges, select mesh vertices only
Select mesh even non vertex
Surface and edge and select mesh object vertex is not empty
Select by relation (Extra)
Select all visible objects grouped by properties
Select characteristics of mesh
Ability to select mesh object visualization menu
VIEW3D_MT_select_pose.py
"3D View" Area> "Pose" Mode> "Select" Menu
Select Numbered Bone
Select bones with number names (example x.001)
Symmetrical bones move select
If you select X.R change selection to X.L, X.L if to X.R
Select bone same constraints
Select additional bone with active bone and same kind of constraint
Select bone of same name
Select bones same names (example X X.001 X.002)
Select add name symmetrical bone
If you select X.R X.L also selected X.R X.L you select additional
Select end of bone
Select bones child-child child\'s bones. And we will select to end
Select root of bone
Choice bones parent => parent of parent bone. And we will select to end
Select path of bones
Select bones path
Select Right Half
Select right half of bone (other settings are also available)
Select bone and path
Select path to it, select cursor part bone and
Select by relation (Extra)
Ability to select all visible bones together with same properties menu
VIEW3D_MT_snap.py
"3D View" Area> "Shift + S" Key
3D Cursor Snap to Mesh
(Please use shortcuts) mesh surface under mouse move 3D cursor
3D cursor to view
Move 3D cursor to location of center point of
Hide 3D Cursor (move far)
Pretend to hide 3D cursor to move far far away
VIEW3D_MT_uv_map.py
"3D View" Area> "Mesh Edit" Mode> "U" Key
Copy from other UV
Active UV unwrapping can be copied from other UV
Copy from other UV
Active UV unwrapping can be copied from other UV
Copy from other UV
Active UV unwrapping of selection can be copied from other UV
VIEW3D_MT_view.py
"3D View" Area> "View" Menu
Global / local view (non-zoom)
Displays only selected objects and centered point of view doesn\'t (zoom)
Toggle Panel (mode A)
properties/tool shelf \"both display\" / \"both hide\" toggle
Toggle Panel (mode B)
"\"Panel both hide\" => show only tool shelf => show only properties => \"Panel both display\" for toggle"
Toggle Panel (mode C)
"\"Panel both hide\" => \"show only tool shelf => show only properties. toggle"
Shading Switch (Mode A)
"\"Wireframe\", \"solid\" => \"texture\" shading... We will switch"
Preset View
Is pie menu of preset views or (NUMPAD 1, 3, 7)
Shading Switch
Is shading switch pie
VIEW3D_MT_view.py
"3D View" Area> "View" Menu
Global / local view (non-zoom)
Displays only selected objects and centered point of view doesn\'t (zoom)
Toggle Panel (mode A)
Toggle Panel (mode B)
Toggle Panel (mode C)
etc
VIEW3D_MT_view_align.py
"3D View" Area> "View" Menu> "Align View" Menu
Show Selected (non-zoom)
Selected ones over center of 3D perspective not (zoom)
Viewpoint at Origin
3D view perspective moves in center of coordinates
Select and Set view center
Select object under mouse, in heart of point of view (SHIFT while additional choices)
Snap view to mesh
(Please use shortcuts) move center point of view mesh surface under mouse
Invert View
This reverses present view
3D cursor with viewpoint at origin
Perspective and 3D cursor position move to starting point (XYZ=0.0)
Snap mesh view and 3D cursor
(Please use shortcuts) move viewpoint and 3D cursor mesh surface under mouse
VIEW3D_MT_view_align_selected.py
"3D View" Area> "View" Menu> "Align View" Menu> "Align View to Active" Menu
View Front
watch face from selected surface normal direction
VIEW3D_PT_imapaint_tools_missing.py
"3D View" Area> "Texture Paint" Mode> Tool Shelf> "Missing Data" Panel
VIEW3D_PT_layers.py
"3D View" Area> Properties> Layer Buttons Panel
Toggle Show/Hide Groups
Switch Show / Hide group has
VIEW3D_PT_slots_projectpaint.py
"3D View" Area> "Texture Paint" Mode> Tool Shelf> "Slots" Panel
Paint Active Texture Slot
active texture slot slot active paint
VIEW3D_PT_tools_imagepaint_external.py
"UV/Image Editor" Area> "Image" Menu
Quick Edit (Advance)
Do quick editing in an external editor of additional files page of custom
VIEW3D_PT_transform_orientations.py
"3D View" Area> Properties> "Transform Orientations" Panel
VIEW3D_PT_view3d_cursor.py
"3D View" Area> Properties> "3D Cursor" Panel
VIEW3D_PT_view3d_name.py
"3D View" Area> Properties> "Item" Panel
VIEW3D_PT_view3d_properties.py
"3D View" Area> Properties> "View" Panel
Save View
Save current 3D view perspective
Load View
Load to current 3D view perspective
Delete View Save
Removes all view save data