The scramble addon is not a huge addon. It’s a HUUUUGE addon. And with this addon you have tons of new features all over the place in Blender. Allthough I don’t like usually such an addon, for this one I make an exception. This because the scramble addon has really cool features. Probably more than when you buy several commercial addons. To give you an impression; it took me 8 hours just to list the text and tooltips of buttons of this addon. So you can imagine that I can’t explain all the functions. Besides that there is no documentation, so it’s a matter of trying and looking at the code. But I dive into some details where I find the most interesting features. I just start in the middle for nowhere, because there is not really a begin and end, so that doesn’t really matter anyway.
You can find this in the N-Panel, under the View Tab. What you can do with it, is saving your view (the position you look at the object in the viewport). And you can use Save View in Object Mode, Edit Mode, Sculptmode, Weight Paint, etc. Especially in Sculptmode this might come in handy. You can save multiple views and give it a name. How is that? And that’s just a very little part of the complate addon.
Select two curves, and of one curve you change the settings in the geometry panel. You can find these in the Properties Panel> Object Data Properties> Geometrie. Once Finished, you select first the other curve you didn’t adjust and then the curve where you changed the geometry. Click on the Button Copy Geometry settings and then you can select what you want to copy from one to the other curve. Below the options.
In the properties panel> Modifier properties, you find the modifier Actions. It shows a few quick setups with modifier. So far, I found out how the Quick Curve Transform and the Quick Array + Curve Transform works. And that comes in pretty handy. Below I give you the steps on how to reproduce what I did:
We find now more options in the Top Bar of the 3D view under Render. We find now settings like resolution, percentage (of render-output dimensions), what slot, file format, and more. What I like here is the options to define a slot. Normally we have to go to the compositor, and define the slot there. So that is a feature I wil use a lot.
With this addon we have now loads of features in the Image Editor like: Blur, Flip, Scale, De-colourisation, Make tiles, Send image to external program (Krita or Gimp for example). Amazing right? You can find this in the Image Editor> Image (top menu bar).
There is a lot more to find. The point is a bit that nothing is documented. And what I hope to see are contributions on the Blender Artists thread – Scramble Addon. Just in case you want to contribute, here a huge list I made which took me hours to organise (and it’s just a kind of reference). You can also put comments here in case you find something interesting about this addon.
You can download the Scrambler Addon on Github.
In this list below you will see the name of the python file (which you can forget) and then where to find the function, what label the button has, and lastly what the tooltip says. So this way you can discover all the functions of the addon (which will take you a week or two?).
BONE_PT_constraints.py Properties> Bone Constraints Tab. Quick Child Quickly add child constraint Set length of IK chain Chose second length of active bone IK chain to length to bones and set the Set pole target of IK Chose second Paul target of active bone IK bones sets Setting IK Paul angles Set auto-choice bone IK Paul angles BONE_PT_context_bone.py Properties" Area> "Bone" Tab Bone name to Clipboard Bone Name to Clipboard Mirror Bone Name Flip active mirror bone name Add text bone name Adds string to active bone name master/BONE_PT_display.py "Properties" Area> "Bone" Tab> "Display" Panel BONE_PT_inverse_kinematics.py "Properties" Area> "Bone" Tab> "Inverse Kinematics" Panel Copy IK Setting Copies of other selected bone IK settings Active Invert Minimum/maximum Angle Reverses minimum and maximum angle of IK setup this bone Copy axis-setting to other axis Copy settings other axis from one axis Reset IK Settings Reset this bone IK settings BONE_PT_relations.py "Properties" Area> "Bone" Tab> "Relations" Panel Copy Relations Settings Copies of other selected bone affinity of active bone BONE_PT_transform.py "Properties" Area> "Bone" Tab> "Transform" Panel Copy Bone Transform Copy selected bones of other active bone deformation information BONE_PT_transform_locks.py "Properties" Area> "Bone" Tab> "Transform" Panel Copy Transform Locks Settings Copies of other selected bone lock setting active bone transform DATA_PT_bone_groups.py "Properties" Area> "Armature" Tab> "Bone Groups" Panel Show only bone in this bones group Group active on bones and bones of other hide Show bone in bone group Active bone group show or hide DATA_PT_context_mesh.py "Properties" Area> "Mesh" Tab DATA_PT_geometry_curve.py "Properties" Area> "Curve" Tab> "Geometry" Panel Copy Geometry Settings Copy selection curve of other settings panel geometry of curve object is active Activate taper object curve is specified as tapered object Activate Bevel Object curve is specified as beveled objects Used as taper curve to activate Activates curve as tapered object using this curve Activate bevel curve object Activates curve as beveled objects using this curve DATA_PT_modifiers.py "Properties" Area> "Modifiers" Tab Apply All Modifiers Applies to all modifiers of selected object Remove All Modifiers Remove all modifiers of selected object Switch Modifiers Apply/Unapply to View Shows or hides application to view all modifiers of selected object Sync Modifiers Use synchronized modifier used when rendering selection / view Toggle all modifiers expand/close Expand / collapse all modifiers of active objects to switch (toggle) Apply modifiers + join integration from object\'s modifiers to apply all Auto rename modifier names Rename selected object modifier name refers to, for example Add Boolean Additional Boolean selected objects to an active object Apply Boolean Apply to Boolean objects and other active objects Set number of subdivision when rendering Sets number of subdivisions during rendering of selected object subsurfmodifaia Sync subsurf level preview or rendering Set in same subdivision of subsurfmodifaia of selected object when you preview and rendering time Set Optimization Sets optimization of subsurfmodifaia of selected object Delete Subsurfs selected objects Removes selected object subsurfmodifaia Add Subsurfs selected objects Add subsurfmodifaia to selected object Set armature \"Preserve Volume\ Armtuamodifaia selected objects keep volume together off and on the Quick Curve Transform Quickly apply curve modifier Quick Array + Curve Transform Quickly apply curve modifier with modifiers array replication Modifier Actions Modifiers Subsurf Subsurface Operations Boolean Boolean Operations Armature Armatures Curve Curve Operators DATA_PT_pose_library.py "Properties" Area> "Armature" Tab> "Pose Library" Panel Pose Library Sort Sorts by posing for an active pose library To top/bottom pose of library Active pose of pose library moves to top/bottom DATA_PT_shape_curve.py "Properties" Area> "Curve" Tab> "Shape" Panel Copy Shape Settings Copy selected curve other active curve shape settings DATA_PT_shape_keys.py "Properties" Area> "Object Data" Tab> "Shape keys" Panel Shape key name from object name Same as object name name of shape key DATA_PT_skeleton.py "Properties" Area> "Armature" Tab> "Skeleton" Panel View all bone layer All bone layer and then displays the DATA_PT_uv_texture.py "Properties" Area> "Object Data" Tab> "UV Maps" Panel Altogether Rename UV Renames selected objects within designated UV together Delete UVs specify name Removes selection from UV same name as specified Rename UV Renames active UV (UV texture also changes accordingly) Remove Unused UV Active object material (UV is used in other parts disappear) delete unused UV coordinates to all Move UV Sorts, by moving active object\'s UV UV Operations UV Operations DATA_PT_vertex_colors.py "Properties" Area> "Object Data" Tab> "Vertex Colors" Panel Move Vertex Color Move vertex color of active objects, sorts Fill Vertex Color Vertex color of active object with specified color fills Altogether add vertex colors Specify color and name all selected mesh object, adds vertex color Vertex Color Operation Vertex color operators menu DOPESHEET_MT_key.py "Dope Sheet" Area> "Key" Menu Delete KeyFrames (Non-Confirm) Delete without checking all selected keyframes Cleaning up all keyframes Remove keyframe duplicates for all actions IMAGE_MT_image.py "UV/Image Editor" Area> "Image" Menu Image name from file name External images are using name of active image file name Change all image names to used file name names of all images using external image file name Reload All Images Reloads all image data referring to external file Override Color All over colors you specify active image Fill With Color Fill with color image active all Fill Transparent transparent parts of image are active in specified color fills Normalize Image Normalize Active Image Change name of image file Change file name of active image Blur image (Note heavy) Blur Active Image Flip Horizontally Reverse this image horizontally Flip Vertically Reverse this image verticaliy Rotate 90 Degrees Rotate active image 90 degrees Rotate 180 Degrees Rotate active image 180 degrees Rotate 270 Degrees Rotate active image 270 degrees Edit by external editor (Advance) Open image in an external editor of additional files page of custom Resize Image Resize Active Image Copy Image Duplicate Active Image New UV Grid UV grid to download from WEB, and create new images Tile Image Array and scale-down active image Blur Image Fast active image blur fast do "Create new noise image Add new noise image Decolorize This decolor active image Change size of image Change size active image Transform Image Transform Menu IMAGE_MT_select.py "UV/Image Editor" Area> "Select" Menu Select Vertex Isolated Select vertices are isolated by seam IMAGE_MT_uvs.py "UV/Image Editor" Area> "UV" Menu Convert UV to mesh Converts new mesh to UV active Resize UV Islands UV island into central position and resize IMAGE_MT_view.py "UV/Image Editor" Area> "View" Menu Reset Cursor Position Move 2D cursor in lower left Toggle Panel (mode A) properties/tool shelf \"both display\" / \"both hide\" toggle Toggle Panel (mode B) "\"Panel both hide\" => show only tool shelf => show only properties => \"Panel both display\" for toggle" Toggle Panel (mode C) \"Panel both hide\" => \"show only tool shelf => show only properties. toggle Switch panel pie menu Toggle panel pie menu INFO_HT_header.py "Info" Area> Header "TOPBAR" Area> "File" Menu Restart Restart Blender INFO_MT_file.py "TOPBAR" Area> "File" Menu> "External Data" Menu Resave textures folder, all images All external files referenced by image data to resave textures folder Load Last AutoSave Open latest file in order to restore automatically saved file Save Without Confirm Save changes without displaying confirmation message Open last used file Opens file at top of \"recent files Rename Data Names Rename using all of data is available All on \"Draw All Edges\ Show all sides of all objects (can be off) turn display settings Set all maximum drawing type Best drawing types for all objects in bulk set All object name to data name Replaces object name that linked all object data (mesh data, etc.) name On all material \"Receive Transparent\ You to receive semi-transparent shadow? \"about whether all material (off) on the Copy material color ramp settings Color ramp settings of active material is all material other (only selected objects are allowed) to copy FreeStyle color of an active copy to other FreeStyle material active color for all materials other (only selected objects are allowed) to copy FreeStyle color of all material diffuse color All material (only selected objects are allowed) for FreeStyle line color of material diffuse color + blend to replace Enable object colors all material Sets color of all material objects or off the Set all bump of quality Bump-map texture of all quality sets in bulk All image file names to texture names names of all textures use external image file name Fill active UV if blanks Under active UV texture UV specified fields is linked to an empty mesh object fills Set start/end frame of physics Assign render start / end frames portions to set start / end frames, such as physics All Manage (use care) All data processing functions Object This is group of functions to batch processing all objects Material This is all materials manage functions Texture This is all textures manage functions Image Set all image setting INFO_MT_file_external_data.py "TOPBAR" Area> "File" Menu> "External Data" Menu Resave textures folder, all images All external files referenced by image data to resave textures folder isolate unused files in textures folder Files in textures folder with Blend files, do not use isolates them in backup folder Open Text \"Recent Files\ Open \"recent files\" in Blender text editor Open Text \"Bookmarks\" Blender text editor open file browser bookmarks INFO_MT_help.py "TOPBAR" Area> "Help" Menu INFO_MT_mesh_add.py "3D View" Area> "Add" Menu> "Mesh" Menu Square Polygon Sphere Add sphere mesh is composed only of quadrilateral polygon Only Vertex Only 1 vertex meshes 3D adds to position of cursor Isolate by vertex groups Create separate each part of vertex groups applied mesh group INFO_MT_render.py "TOPBAR" Area> "Render" Menu Set multi of resolution Set to be rendered settings resolution percentage? Set Render Slot Sets slot to save rendering results Switch Use Threads Toggles thread number of CPUS used to render Set Subsurf levels during rendering Together sets granularity of Subsurf applied during rendering Sync preview value when rendering Subsurf levels Granularity of Subsurf apply when rendering entire object sets level in preview Render Size (%) Set to be rendered settings resolution percentage? Simplification of Render Simplify Rendering Settings Render Slots Change slot to save rendering results Used Shading Oon/Off shading All Subsurf Levels Setting Subsurf subdivision level of all objects at once INFO_MT_window.py "TOPBAR" Area> "Window" Menu Pie Menu Window Pie Menus Editor Type This is pie menu of editor type change Editor Type (Animation) Is pie menu change editor type (animation related) Editor Type (other) Is pie menu change editor type (other) Change Editor Type Change Editor Type Switch UI English/Japanese Switch interface English, Japan. MATERIAL_MT_specials.py "Properties" Area> "Material" Tab> List Right Delete Non-assignment Material Delete all one assigned to surface material " " Delete all material slots for this object Remove empty material slots Delete all material of this object has not been assigned material slots Set transparent face back Sets shader nodes transparently mesh back Slot to Top Active material slots on top moves Slot to Bottom Move active material slot at bottom MATERIAL_PT_context_material.py "Properties" Area> "Material" Tab MESH_MT_shape_key_specials.py "Properties" Area> "Object" Tab> ShapeKeys List Right Duplicate Shape Key Duplicate active shape key Insert keyframes to all shapes Inserts keyframe for all shapes on current frame Select Top Select top shape key Select Bottom Select bottom shape key Remove all shapes and hold current configuration Remove all shape key while maintaining shape of current mesh Link shape keys same name by driver Behavior of selection of other shape key drivers link active object Disable/Enable All Shapes All shape key to disable or enable the MESH_MT_vertex_group_specials.py "Properties" Area> "Object" Tab> VertexGroups List Right Delete empty vertex groups Remove weights assigned to mesh vertex groups Add empty mirroring vertex group L... R, add an empty pair of bones according to mandate rule in Miller\'s new born Select Top Select item at top of vertex groups Select Bottom Select item at bottom of vertex groups To Top Move to top active vertex groups To Bottom Move to bottom vertex group active Delete vertex groups contain specific text Removes all vertex group names contains specified string MirrorMirrorTool.py "View3D> Tool_Tab> Mirror" Mirror Add a mirror on the x, y , or z axis using : ALT+SHIFT+X , ALT+SHIFT+Y, ALT+SHIFT+Z in object mode NODE_MT_node.py "Node Editor" Area> "Node" Menu Copy to other material shader node Copies of other material shader nodes are displayed NODE_MT_view.py "Node Editor" Area> "View" Menu Toggle Panel (mode A) properties/tool shelf \"both display\" / \"both hide\" toggle Toggle Panel (mode B) "\"Panel both hide\" => show only tool shelf => show only properties => \"Panel both display\" for toggle" Toggle Panel (mode C) "\"Panel both hide\" => \"show only tool shelf => show only properties. toggle" By Shortcuts Registering shortcut feature that might come in handy OBJECT_PT_context_object.py "Properties" Area> "Object" Tab Object name to data name Set data name linked to object name Data name to object name Sets data linked to object name Copy Object Name Copy to Clipboard object name Copy Data Name Copies data to Clipboard OBJECT_PT_display.py "Properties" Area> "Object" Tab> "Display" Panel Copy Display Setting Copy selected objects of other display settings OBJECT_PT_transform.py "Properties" Area> "Object" Tab> "Transform" Panel PHYSICS_PT_cloth.py "Properties" Area> "Physics" Tab> "Cloth" Panel Link Cloth Setting Cloth simulation for active object copies to other selected objects PHYSICS_PT_dynamic_paint.py "Properties" Area> "Physics" Tab> "Dinamic Paint" Panel Copy Dynamic Paint Settings Dynamic paint on an active object copies to other selected objects PHYSICS_PT_field.py "Properties" Area> "Physics" Tab> "Force Fields" Panel Copy ForceField Settings Copy selection of other force field for active object PHYSICS_PT_rigid_body.py "Properties" Area> "Physics" Tab> "Rigid Body" Panel Copy rigid body setting Copy selected objects of other rigid set of active objects PHYSICS_PT_rigid_body_constraint.py "Properties" Area> "Physics" Tab> "Rigid Body Constraint" Panel Copy rigidbody constraints settings Copies selected objects for other rigid constraints on active object Reset rigid body constraint limits Initializes rigid constraints of active object limit settings group Invert rigidbody constraints limits Minimum limit settings of rigid constraints of active object and reverses maximum PHYSICS_PT_softbody.py "Properties" Area> "Physics" Tab> "Soft Body" Panel Copy Soft Body Settings Sets active object soft copies to other selected objects PROPERTIES_HT_header.py "Properties" Area> Header Switch Properties Tab Switch properties tab in turn RENDER_PT_bake.py "Properties" Area> "Render" Tab> "Bake" Panel New image for bake New images used to bake quickly, is available RENDER_PT_render.py "Properties" Area> "Render" Tab> "Render" Panel Background Rendering Renders current blend file from command line SCENE_PT_rigid_body_world.py "Properties" Area> "Scene" Tab> "Rigid Body World" Panel Recreate RigidBody World Keep setting, recreate rigid world Set start/end frames rigid body world Start / end frame rigid world of sets to start / end frame rendering TEXTURE_MT_specials.py "Properties" Area> "Texture" Tab> List Right Image File name to Texture Name file name of external images using name of active texture Clear all texture slots Empties all active material texture slots To Top Move active texture slot at top To Bottom Move active texture slot to bottom Remove Invalid Texture Removes all textures have turned off Cut empty texture slots No texture is assigned an empty texture slots will be filled, truncated Delete Below Here Remove all active texture slot below TEXTURE_PT_context_texture.py "Properties" Area> "Texture" Tab TEXTURE_PT_image.py "Properties" Area> "Texture" Tab> "Image" Panel Texture images show in UV / image editor Image is used in active texture shows UV / image editor Texture paint by this texture Active texture provides texture paint "Properties" Area> "Texture" Tab> "Mapping" Panel Use Active UV Active UV mesh used in this slot TEXTURE_PT_mapping.py "Properties" Area> "Texture" Tab> "Mapping" Panel Use Active UV Active UV mesh used in this slot TEXT_MT_text.py "Text Editor" Area> "Text" Menu Edit with external editor Open text in an external editor you set on files page of custom USERPREF_HT_header.py "User Prefences" Area> Header Switch user prefences tab Cycles user settings tab Search Key Bind Find matching key bindings you set assignment Clear Search Shortcuts Remove string used to search for shortcuts Close all key configs Collapses all game menu Show shortcut list by browser Can confirm Blender all shortcuts in browser Create Shortcut by Last Command Last command create shortcut Non-Assigning Shortcuts List Information area shows key assignments in current editing mode without Import Key Config XML game reads in XML format Export Key Config XML Game save in XML format Move shortcut expanded to other categories Move key assignments that expand into other categories Update Blender-Scramble-Addon Downloads, updates and check out Blender-Scramble-Addon Toggle \"On/Off Additional Items\ Show or hide turn on/off additional items button at end of menu by ScrambleAddon ShortcutKeys Operations related to shortcut menu Scramble Addon Operations involving scramble Addon menu USERPREF_PT_file.py "User Prefences" Area> "File" Tab .blend file associated with this version (WindowsOS only) associated with Blender running file.blend file Backup Files with This Blender Version associates with Blender running file backup file, such as.blend1.blend2 (WindowsOS only) VIEW3D_MT_armature_specials.py "3D View" Area> "Armature Editor" Mode> "W" Key Select Bones Mirroring Mirrored at any axes selected bone Bone name to Clipboard Copies Clipboard name of active bone Replace bone names by regular expression In bone name (of choice) to match regular expression replace Rename bone symmetry position Bone is located opposite X axis selection in bone \"1.R longs 1.L \' of so versus the Extend Bone Stretch new bone in direction of selected bone VIEW3D_MT_bone_options_toggle.py "3D View" Area> "Armature Editor" Mode> "Shift + W" Key Set Bone Names name of selected bone sets together Set Curve Bones Bones of selected curve born sets Set Rolls Set selected bone rolls VIEW3D_MT_edit_armature.py "3D View" Area> "Armature Editor" Mode> "Armature" Menu Delete bone without confirm Remove bones without confirm VIEW3D_MT_edit_mesh.py "3D View" Area> "Mesh Editor" Mode> "Mesh" Menu Switch mesh select mode Mesh selection mode => top => side surface. Switch and Mesh Selection Mode Mesh select pie menu Proportional Edit Is pie menu proportional edit Set proportional edit mode Set proportional editing modes Pie Menu This mesh edit pie VIEW3D_MT_edit_mesh_delete.py "3D View" Area> "Mesh Editor" Mode> "X" Key Remove same element to selection mode Same mesh selection mode of current element (vertex and side and side) remove Remove Hidden Meshes Delete all are mesh VIEW3D_MT_edit_mesh_showhide.py "3D View" Area> "Mesh Editor" Mode> "Mesh" Menu> "Show/Hide" Menu Invert Show/Hide Invert show or non-show state Hide Only Vertex Hide and Fix Selected vertices Hide Selected Parts Hides mesh part has selected more than one top VIEW3D_MT_edit_mesh_specials.py "3D View" Area> "Mesh Editor" Mode> "W" Key Paint out selected vertex color Active vertex colors for selected vertices with specified color fills Select shape at top Schipke is at top of list, select Transition modifiers apply to editing cage Toggles whether to apply modifiers to total en bloc spondylectomy in editing Toggle Mirror Modifiers Delete if not Miller modifier added, Yes Fill selected vertices average weight Fills selected vertex, vertices weighted average VIEW3D_MT_edit_mesh_vertices.py "3D View" Area> "Mesh Editor" Mode> "Ctrl + V" Key Separate (Advance) Isolate to another object of call extended menu Selected (Activate Isolated-side) After \"in choice of separation\" enters edit mode for separation side Duplicate Selected parts and to new object Enters edit mode, replication and selection to new object from Quick Shrinkwrap Another one you mesh selected vertices pettanko!, glue Separate (Advance) Isolate to another object of extended menu VIEW3D_MT_make_links.py "3D View" Area> "Object" Mode> "Ctrl + L" Key Sync Object Name Link name of active object to other selected objects Set Same Layer link active object layers to other selected objects Make same objects display setting Copy settings panel of active object to other selected objects Link empty UV map Empty, add UV active objects to other selected objects Link motion of armature By constraints on other selected armature mimic active armature movement Link Transform Information of active object copies to other selected objects Transform Link object transforms VIEW3D_MT_object.py "3D View" Area> "Object" Mode> "Object" Menu Copy Pie object copy is Object Modes Is pie menu objects in interactive mode Set Object Modes Set interactive mode of object Subsurf Setting Is pie menu to set Subsurf levels Maximum Draw Type Is pie menu to set up drawing type Setting maximum Drawing Type Set maximum drawing type Delete Without Confirmation Deletes object without displaying confirmation message when deleting Pie Menu Is pie on object action menu By Shortcuts Looks useful functions is to register shortcut VIEW3D_MT_object_apply.py "3D View" Area> "Object" Mode> "Ctrl + A" Key Apply Location/Rotation/Scale Applies to object position / rotation / Pan VIEW3D_MT_object_showhide.py "3D View" Area> "Object" Mode> "Object" Menu> "Show/Hide" Menu Show Hidden (non-select) Does not display objects were hidden again, select Invert Show/Hide Flips object\'s view state and non-State Hide only type of objects Hides object of specific type are displayed Hide except type of objects Hides object non-specific type that is displayed VIEW3D_MT_object_specials.py "3D View" Area> "Mesh Editor" Mode> "W" Key Weight Transfer From mesh during selection of other active forwarding weight paint Toggle Smooth/Flat Toggles selected mesh object smooth / flat state Transfer Vertex Group Transfers to other selected mesh vertex group active mesh Fill average weight of all vertices In average weight of all, fills all vertices Hook Metaballs Have made new metaballs to vertices of selected mesh object Metaballs to GreasePencil metaballs align with active grease pencil Creating an armature to mimic mesh deformation Creates new armature to follow active mesh objects Create bone to vertices of vertex groups Create vertex group names bone vertices where vertex group of selected objects that are assigned Create line drawing by solidify modifier Add to thicken modi contour drawing selection Limit Rendering Selected setting does not render selected object Or to render \"show / hide\" to sync Synchronize display / hide status and whether or not to render objects in current layer Clear all selected limits Removes all non-select settings (vice versa) Limit select to non-selected Cannot select object other than selection of Limit Select Can\'t select selected object Replace object names by regular expression Name of currently selected object replace with regular expressions Sync object name and data name same object and data names for selected objects Enable object color + set color Object color of selected object and sets color Disable object color + set color To disable object color of selected object, sets color Applied Modifiers and Create Parent Create parent/child relationship after applying modifiers of parent object Create rope-shaped mesh from curves Creates mesh like rope along curve object is active or snake new Bevel object move section Curve beveled objects that move and selection curve section Rendering Limit Menu object rendering limits involved Select Limit Menu selection limits relationships between objects Object Name Object Name of Menu Object Color Object color operators menu Parent/Child Relation Parent/Child Menu Curve Curve Operators Special Processing Special actions menu VIEW3D_MT_paint_weight.py "3D View" Area> "Weight Paint" Mode> "Weights" Menu Combine Weights Weight of selected bone and same vertex group merges Subtraction Weights Subtracts weight of selected bone and same vertex groups Fill average weight of all vertices In average weight of all, fills all vertices Paint objects overlap I painted weight of portion that overlaps other selected objects Vertex Group Blur Blurs active or all vertex groups VIEW3D_MT_pose_constraints.py "3D View" Area> "Pose" Mode> "Pose" Menu> "Constraints" Menu IK Rotation Limit to Constraints Copy rotation constraint restrictions IK rotation restriction settings VIEW3D_MT_pose_showhide.py "3D View" Area> "Pose" Mode> "Pose" Menu> "Show/Hide" Menu Selected to Unselectible Choose bone has selected impossible VIEW3D_MT_pose_specials.py "3D View" Area> "Pose" Mode> "W" Key Create CustomShape Creates choice bone shape Create mesh for weight copy Creates mesh to use with copy of selected bone weight Bone name to Clipboard Copies Clipboard name of active bone Fit chain of bones to grease pencil Select bones linked like chain of threading to grease pencil, pose Replace bone names by regular expression In bone name (of choice) to match regular expression replace Set SlowParent Sets selected bone slow parent Bone name XXX. R => XXX_R juggling Bone name XXX. R => conversion XXX_R Bone names XXX.R => 右XXX Bone names XXX.R => 右XXX Enable/Disable Pose Toggles pose/rest position of armature Copy constraints to mirror bone X.L\" If \"X.R\", \"X.R\" bone \"X.L\" name copy constraints Remove bone name serial number Attempts to get rid of numbers from bone with sequential number, such as \"X.001 Set Rigid Body Sets by RigidBody physics led of selected bone set Now pose to rotation limit Current bone rotation sets to rotation limit constraints and IK Bone Name Bone name operators menu Special Processing Special manage menu VIEW3D_MT_select_edit_armature.py "3D View" Area> "Armature Edit" Mode> "Select" Menu VIEW3D_MT_select_edit_mesh.py "3D View" Area> "Mesh Edit" Mode> "Select" Menu Select Vertex X=0 Select vertex of X=0 Select Right Half Select right half of mesh (other settings too) VIEW3D_MT_select_object.py "3D View" Area> "Object" Mode> "Select" Menu Compare size and select objects Select maximum objects larger or smaller objects Non-active to Non-select Uncheck everything except for active object Select object same name Select visible object of active object with same name, such as (X.001 X X.002) Select objects of same material structure Select active object material structure and same visible objects Select same modifier structure object Select same modifier of active objects visible objects Select same subsurf level object Select Subsurf levels of active objects have same visible objects Select objects that transform in same armature Select visible objects are transformed in an active object with same armature Compare size and select objects Greater than active object, or select additional small objects Select face exist mesh Select mesh more than one face Select edge only mesh Terms, select only side mesh Select only vertices of mesh Surfaces and edges, select mesh vertices only Select mesh even non vertex Surface and edge and select mesh object vertex is not empty Select by relation (Extra) Select all visible objects grouped by properties Select characteristics of mesh Ability to select mesh object visualization menu VIEW3D_MT_select_pose.py "3D View" Area> "Pose" Mode> "Select" Menu Select Numbered Bone Select bones with number names (example x.001) Symmetrical bones move select If you select X.R change selection to X.L, X.L if to X.R Select bone same constraints Select additional bone with active bone and same kind of constraint Select bone of same name Select bones same names (example X X.001 X.002) Select add name symmetrical bone If you select X.R X.L also selected X.R X.L you select additional Select end of bone Select bones child-child child\'s bones. And we will select to end Select root of bone Choice bones parent => parent of parent bone. And we will select to end Select path of bones Select bones path Select Right Half Select right half of bone (other settings are also available) Select bone and path Select path to it, select cursor part bone and Select by relation (Extra) Ability to select all visible bones together with same properties menu VIEW3D_MT_snap.py "3D View" Area> "Shift + S" Key 3D Cursor Snap to Mesh (Please use shortcuts) mesh surface under mouse move 3D cursor 3D cursor to view Move 3D cursor to location of center point of Hide 3D Cursor (move far) Pretend to hide 3D cursor to move far far away VIEW3D_MT_uv_map.py "3D View" Area> "Mesh Edit" Mode> "U" Key Copy from other UV Active UV unwrapping can be copied from other UV Copy from other UV Active UV unwrapping can be copied from other UV Copy from other UV Active UV unwrapping of selection can be copied from other UV VIEW3D_MT_view.py "3D View" Area> "View" Menu Global / local view (non-zoom) Displays only selected objects and centered point of view doesn\'t (zoom) Toggle Panel (mode A) properties/tool shelf \"both display\" / \"both hide\" toggle Toggle Panel (mode B) "\"Panel both hide\" => show only tool shelf => show only properties => \"Panel both display\" for toggle" Toggle Panel (mode C) "\"Panel both hide\" => \"show only tool shelf => show only properties. toggle" Shading Switch (Mode A) "\"Wireframe\", \"solid\" => \"texture\" shading... We will switch" Preset View Is pie menu of preset views or (NUMPAD 1, 3, 7) Shading Switch Is shading switch pie VIEW3D_MT_view.py "3D View" Area> "View" Menu Global / local view (non-zoom) Displays only selected objects and centered point of view doesn\'t (zoom) Toggle Panel (mode A) Toggle Panel (mode B) Toggle Panel (mode C) etc VIEW3D_MT_view_align.py "3D View" Area> "View" Menu> "Align View" Menu Show Selected (non-zoom) Selected ones over center of 3D perspective not (zoom) Viewpoint at Origin 3D view perspective moves in center of coordinates Select and Set view center Select object under mouse, in heart of point of view (SHIFT while additional choices) Snap view to mesh (Please use shortcuts) move center point of view mesh surface under mouse Invert View This reverses present view 3D cursor with viewpoint at origin Perspective and 3D cursor position move to starting point (XYZ=0.0) Snap mesh view and 3D cursor (Please use shortcuts) move viewpoint and 3D cursor mesh surface under mouse VIEW3D_MT_view_align_selected.py "3D View" Area> "View" Menu> "Align View" Menu> "Align View to Active" Menu View Front watch face from selected surface normal direction VIEW3D_PT_imapaint_tools_missing.py "3D View" Area> "Texture Paint" Mode> Tool Shelf> "Missing Data" Panel VIEW3D_PT_layers.py "3D View" Area> Properties> Layer Buttons Panel Toggle Show/Hide Groups Switch Show / Hide group has VIEW3D_PT_slots_projectpaint.py "3D View" Area> "Texture Paint" Mode> Tool Shelf> "Slots" Panel Paint Active Texture Slot active texture slot slot active paint VIEW3D_PT_tools_imagepaint_external.py "UV/Image Editor" Area> "Image" Menu Quick Edit (Advance) Do quick editing in an external editor of additional files page of custom VIEW3D_PT_transform_orientations.py "3D View" Area> Properties> "Transform Orientations" Panel VIEW3D_PT_view3d_cursor.py "3D View" Area> Properties> "3D Cursor" Panel VIEW3D_PT_view3d_name.py "3D View" Area> Properties> "Item" Panel VIEW3D_PT_view3d_properties.py "3D View" Area> Properties> "View" Panel Save View Save current 3D view perspective Load View Load to current 3D view perspective Delete View Save Removes all view save data