The Projectile addon for Blender 2.80 allows us to throw an object into the scene and set initial velocities. Normally this would take a lot of steps, but now a few clicks will do. It’s quite a cute, tiny addon useful for making quickly a short animation.
After that, we might adjust the Initial Settings. This is handy for example when we want to let the monkey bump right into the cube. Instead of adjusting the velocity settings for that we can use the Initial location
Then there are the Projectile Settings. First we can set the quality of calculations. Then the Auto-update ensures us that the viewport gets a refresh after we changed settings. And Auto play starts to play the timeline automatically each time we change settings.
The object doesn’t react to collision objects, but reacts with rigid bodies. So our object had only an initial velocity. And indeed, our object is a rigid body (1 Kg, with a convex hull shape for collisions).
You can download the projectile addon on Github. In case you download the .zip file, you need to unpack it and in Blender (Edit > Preferences > Addons > Install), you only install the Projectile.py.
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