Pickup Tools

Pickup Tools

Pickup Tools is a Blender add-on designed to simplify constraint handling and transform keying for common animation tasks. Developed with production workflows in mind, it streamlines object pick-ups, foot pinning, and stepped camera timing corrections, reducing setup time and improving animation cleanliness.

Key features:

  • Automated Pick-Up & Drop: Animates object or bone pick-up and drop with a single click. Automatically creates and keys Child Of constraints, handles offsets, and cleans keyframes for seamless transitions.
  • Animated Target Support: Enables clean pick-up and drop interactions even when the target (such as a hand or bone) is already animated or moving.
  • Multiple Pick-Up Sequences: Supports repeated pick-up and drop actions without requiring manual constraint cleanup, useful for complex animations like handing over or throwing objects.
  • Object-to-Object and IK-to-IK Support: Handles parent switching between objects, bones, or IK chains, allowing for clean transitions such as handshakes or equipment exchanges.
  • Precise Object Pinning: Locks an object or bone’s global position over a defined frame range. Prevents sliding of feet, hands, lids, or other elements during animation, even in parented hierarchies.
  • Non-Destructive Pinning: Copies world transforms to maintain position without introducing extra constraints, ensuring clean and editable animation curves.
  • Step-Based Camera Correction: Scans for camera cuts and automatically adjusts keyframes to align cuts with stepped frame intervals (e.g., every 2 or 5 frames). Prevents visual pops in stylized, stepped pose-to-pose animations.
  • Customizable Step Size: Allows adjustment of the stepped timing interval to match project needs, improving readability and visual consistency for cartoon or stylized workflows.