PBR Bridge provides a non destructive, automated, texture workflow between Blender and industry standards: Quixel Mixer, Substance Painter & ArmorPaint.
It’s amazing the amount of time I was able to save from tedious manual tasks! You can forget about model import / export, baking material IDs, joining meshes, creating shaders or applying modifiers and you can Just focus on your art 😀
You can simply go back and forth between Blender and your texture software to retouch your modeling, UVs, UDIMs, etc.
So behold! This addon fully automates the whole process for you.
At the end of the day, it basically sums up to two operations:
- “Edit with Mixer / Substance / ArmorPaint”
- “Sync Maps & Create Shaders”
Why is PBR Bridge so useful?
Firstly, the addon auto generates color material ID and auto bakes Material IDs with UDIM support.
Also, you can keep a non destructive workflow, so no need to apply any modifier (or remove “final displacements”). Which is perfect for a Multires Sculpting workflow.
Additionally, you also can use separated meshes without the need for joining or selecting them.
Then the addon auto creates Quixel Mixer, Substance Painter & ArmorPaint projects with up to date FBX/OBJ and material ID maps.
And it comes with an Advanced PBR Shader with UDIM support which will produce Cavity & Subsurface from other generated maps.
No need to dive into the Shader, just tweak all Material Attributes from within the Viewport3D.
Finally the addon will add final Subdivision & Displacement with UDIM support from generated displacement map.