Origin at selected Addon
How many steps it takes to set the origin of an object to a particular vertex or face? This Origin at selected addon makes an end to some frustrations. And a good thing is that it don’t take any place in the N-Panel, just the shortcut Shift+Ctrl+C.
The steps without addon.
- Create a cube and go in Edit mode.
- Select a vertex and press Shift + S.
- Choose: Cursor to Selected.
- Go out of Edit mode and press F3.
- Now, Type: origin
- Click on: Set Origin.
- Choose: Origin to 3D cursor.
- (optionally) press Shift + S again and set the cursor back to world origin.
And now the steps with the Origin to Selected addon.
- Create a cube and go in Edit mode.
- Select a vertex and press Shift+Ctrl+C
- Press TAB and go out of Edit-mode.
So that is a huge difference especially if you use this frequently. There are several reasons you want to set the origin. For example when you put the origin at the bottom of a table, you easily can scale the table while the table stays on the floor. Or when you make assets, you want to place the origin at a convenient place for the users.
Where to download the addon?
There is a direct download available here (Google Drive). And I found it in this post on Blenderartists.
New Media Supply on Social Media
This website and article is provided by New Media Supply and you can find NMS here:
By engaging on Social Media you will support New Media Supply and this website. So if you have some time, thanks in advance!
[adrotate banner=”6″]
Hotkey is [Ctrl + Shift + C]
Hi Kpe, Thanks! Seems I forgot the C. I will correct it.
Created a WordPress account just to leave a comment on this. You sir are a god among men (unless you are a woman, then you are a Goddess among women). Can’t overstate how useful this is. Thank you.
Can you reupload it somewhere? The orginal Drive link is dead.