Onion Skin Tools For Blender

Onion Skin Tools For Blender

Onion Skin Tools is an add-on designed to enhance the animation workflow within Blender by introducing object onion skinning directly in the viewport. The tool allows animators to visualize the motion of their animations instantly, without the need to scrub through the timeline. By providing a visual reference for previous and later frames, animators can make more informed decisions while working on the current frame.

Key features:

  • Generate onion skinning: Enables onion skinning for any mesh-able objects, including entire characters or creatures, on arbitrary frames or over a user-defined frame range.
  • EEVEE and Cycles viewport rendering: Supports both EEVEE and Cycles for viewport rendering.
  • Character Sets: Allows onion skinning of objects together using a scene-wide list, or individually/in user-defined groups with Character Sets. This feature provides control over each set’s generation, removal, and viewport settings independently.
  • Support for linked rigs: Offers support for linked rigs, enhancing the tool’s utility in complex animation projects.
  • Auto Updating: Features an Auto Updating mechanism that watches for changes to an Updater object and automatically updates the onion skinning accordingly.
  • Transparency Range control: Includes an optional range control to display onion skinning only on frames within a specified range around the current frame.
  • Absolute Range and Relative Range modes: Allows setting the frame range in either Absolute mode (specific start and end frames) or Relative mode (a user-defined range of frames around the current frame).
  • Current Frame Only: Provides an optional toggle to onion skin only the current frame, useful for focusing on specific poses or frames.
  • On Keyframes Only: Includes an optional toggle to generate onion skinning only on keyed frames, using a user-selected animated object’s keyframes for reference.
  • Frame Display: Draws frame numbers above onion-skinned frames, aiding animators in keeping track of frame numbers during the animation process.