The Object Scatter addon for Blender 2.8 allows you to scatter a mesh on a surface. It doesn’t have to be a plane you want to scatter on, it can even be a sphere. The add-on is already build in Blender and it makes the scene in a stroke and few clicks way more interesting. So why we don’t use it a bit more?
How to use the Object Scatter Addon.
Object Scatter User Interface.
If not enabled already, go to Edit > Preferences > Addons and type in the search bar: scatter. Enable “Object: Scatter Objects”.
Back to the scene, you select first the object you want to scatter, then the object you want the object to be distributed. (First the stone then the ground.).
Then Press F3 and type: Scatter. Click on: Scatter Objects.
Drag with the mouse (LMB) on the ground (or surface) and so you are painting the trail or stones let’s say.
Then in the properties panel > TAB Active Tool, you can set the Density, Radius, Scale, Randomness, Rotation, Offset and Seed.
Once that is set, you press Enter.
Now, another interesting part is: those are all instances. Meaning if you edit the scatter object (Stone) in Edit in Edit-mode, al instance will be edited. And the fun part: It barely uses memory. So why the heck it seems that barely any-one is using? It’s so powerful.
Note: in case you see a triangle in every instance, you can edit the original object (stone lets say) and remove the triangle. Probably this is a bug at the moment. Als keep in mind you cannot apply modifiers to mutiple user-data. So in case you have that in mind, you need to do that before you scatter.
In case you want to place a comment, question or suggestion, don’t hesitate to place a comment.