
Null Game Toolkit is a Blender add-on for preparing 3D assets for game development workflows. It combines collision generation, LOD creation, naming, organization, and bulk export tools in a single workflow, with presets for Unreal Engine, Unity, Godot, and custom pipelines. Context-aware utilities and collection management tools help organize models, collisions, and LODs while reducing repetitive asset preparation tasks.
Key features:
• Collision Generation: Creates box, sphere, capsule, convex hull, mesh, and accurate collision types for different mesh shapes and requirements.
• Smart Shape Detection: Analyzes mesh geometry and suggests an appropriate collision type for automatic collision generation.
• LOD Generation: Creates multiple LOD levels with customizable reduction ratios, automatic naming, and batch processing for collections.
• Bulk Export: Exports multiple assets simultaneously in FBX, OBJ, and GLTF formats, with options for texture embedding, transform application, and exporting from the world center.
• Empty Parent Creation: Provides tools for creating empty parent objects as part of asset preparation and hierarchy organization.
• Isolation Modes: Includes Default View, Isolate Collision, and Compare Mode for inspecting collision meshes separately or alongside their source geometry.
• Engine Naming Conventions: Supports predefined naming structures for Unreal Engine, Unity, and Godot, as well as custom prefixes and suffixes.
• Context-Aware Utilities: Adapts available tools according to the current selection and provides functions for selecting or deleting models, collisions, and LODs.
• Collection Organization: Organizes assets automatically by type or by individual object, creating separate collections for models, collisions, and LODs as required.
• Asset Hierarchy Management: Structures collections and related objects to maintain an organized Blender Outliner during game asset preparation.