Multires Transpose

Multires Transpose

Multires Transpose allows users to edit multiple multiresolution modifier-enabled meshes at once through a single lower subdivision level mesh. It supports objects with different subdivision levels, as well as meshes without the multires modifier.

Key Features:

  • Editing Multiple Meshes: Enables editing of an arbitrary number of multiresolution modifier-enabled meshes simultaneously through a single lower subdivision level proxy mesh.
  • Create Transpose Target: Allows the creation of a Transpose Target proxy mesh for selected meshes.
  • Apply Changes to Original Meshes: Changes made to the proxy mesh can be applied back to the original meshes using the Apply Transpose Target operator.
  • Support for Different Subdivision Levels: Compatible with objects having different or the same subdivision levels.
  • Inclusion of Non-Multires Meshes: Can include meshes not using the multires modifier, where the proxy mesh will use the original mesh without any modifiers.
  • Modifiers on Proxy Mesh: Supports the use of modifiers on the proxy mesh, enabling rigging or the use of other modifiers.
  • Reshape Operator: Utilizes the multires modifier’s reshape operator, which may not always propagate changes with 100% accuracy.
  • Auto Iteration for Reshape: Features an auto iteration option to reshape the mesh until changes are within a specified threshold or a set number of iterations.
  • Multiple Transpose Targets: Allows the creation of multiple Transpose Targets to store different poses.