Modulator is an addon to manage and place (modular) assets in the scene. It invites a new workflow to build your scene with linked mesh data. This means that you can edit a mesh that is shared with other objects. If the vertices are sharing the same local location the assets are fuse-able to one object. I know that this description doesn’t say much. Here, watch this video to get an impression of what you can do with the Modulator:

Modulator addon for Blender – Modular and fuse-able assets

Why are watertight meshes to important?

Remember you loaded assets from somewhere and spent a lot of time fixing or adjusting them? Here is what happened: Watertight meshes are very important in Blender and other 3D software. A lot of functions like loop cuts, solidify, subdivision, physics and booleans need a watertight mesh to work properly. Watertight means; all vertices are merged, and there is no open area. It is also free from interior faces and loose geometry. When you work with watertight meshes you create a workable and flexible situation where you can do much more in less time. Start seeing a watertight mesh like a balloon you can put water in it, and won’t leak. Then remove all geo that is inside.

What are fuse-able modular assets?

Fuse-able or merge-able assets are assets that share the same location of vertices when you snap them on each other. After a press on the Join-button, the Modulator will join the objects, remove doubles, delete interior faces and recalculate normals. You can now work properly with the fused mesh, like making loop cuts and use modifiers like boolean and subdiv.

Modulator - Merged Modular Assets
Modulator – Merged Modular Assets

Why is the Modulator so useful?

The Modulator is so useful because it invites you to use a new workflow in a three-fold way:

  • You will use more linked mesh data for objects. This means that you can change particular objects in one go, for example all doors, or all windows.
  • Modular means that you will work with re-usable and replace-able assets. For example you change the wall with another type of wall and no adjustments are needed.
  • Because you can fuse assets of the same kind you spend less time fixing the geo. For example you can make loopcuts, apply booleans etc.
Make a scene like this in 20 mintues with Modulator
Make a scene like this in 20 minutes with Modulator

Modulator V2 released!

Show me where to get the Modulator now!

Yes, I will show you, it’s here:

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