Modular Tree Addon

With the Modular Tree Addon you can generate a tree in the node-editor. It has it’s own node editor called Mtree. The amount of nodes and options might be overwhelming but that doesn’t have to be. To get the hang out of it a bit faster, here this little introduction.

How to use the Modular Tree addon?

In the node-editor you start with a Trunk node, a Branch node and the Tree parameters node. Connect the Trunk node to the Branch node and that is it. With this you can make a lot of trees (without leaves yet, comes later). At first the tricky part is to find out what does what. Keep in mind that the parameters in the Trunk node only affects the Trunk. And the settings in the Branch node only affects the branches. Press on Create Tree in the Tree Parameters node, and a preview tree will show up. Every time you change settings you press the Update Tree button.

If you want to have leaves, model a simple leave (and put later a subsurf modifier on it). Use the checkbox Create Leaves and pick your leave. Even a much better idea is to add a Twig node. Press in the Twig node on Execute and use that as leave instead.

Next is the grow node. What that does is extending the branches. So you have the trunk (Trunk node) and it’s branches (Branch node) and if you want you can refine the branches for a more high-poly tree with the Grow Node. That is pretty much it. Yoji on Blenderartists.org made a very nice tutorials, and it’s worth to take a look.

Tutorial by Yoji – Modular Tree

Where to download the Modular Tree addon?

You can download the modular tree on:

New Media Supply

Graphic- and 3D design.

13 thoughts on “Modular Tree Addon

  • March 30, 2020 at 7:58 pm
    Permalink

    May I sell the trees I make with this addon?

    Reply
  • May 13, 2020 at 2:50 am
    Permalink

    The addon does not seem to work in Blender 2.8.2. It says I need to upgrade to 2.8?

    Reply
  • June 18, 2020 at 9:26 pm
    Permalink

    This addon works great! However, I am having issues when it comes to exporting it as a .dae file. When I try importing my tree.dae files it dosen’t come out as the original did. If anyone knows how to fix this please let me know!

    Reply
  • November 16, 2020 at 5:16 pm
    Permalink

    MTree does not appear to work with Blender version 2.83.0. After installation, and first tree creation, Blender crashed, and the MTree Node menu disappeared from the selection list. Despite restarting Blender, the MTree Node has not reappeared. I look forward to any helpful information. This looks like a great improvement over the Sapling Generator.

    Reply
  • February 2, 2021 at 9:29 am
    Permalink

    Hi i have big supplication I relly need make branches as separate object after generate tree, somebody can help me?

    Reply
  • Pingback: Unity Shaders: Toon Tree – Mistwork

  • May 26, 2021 at 12:22 am
    Permalink

    how can i convert the leafs to a mesh for exporting to a game engine? without killing the engine 🙂 I joined and pulled into substance painter and it crashed when selecting 3000 leafs. i guess that is too many meshes. Maybe i need to combine the UV’s after the join? ill try and report back.

    Reply
  • November 28, 2021 at 11:34 pm
    Permalink

    Did you have any luck exporting your tree and leaves to a game engine?
    I am having the same problem and can’t figure out how to get this in a game.

    Reply

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.