The Modeling Cloth addon has features for modeling your mesh with help from cloth- and soft-body simulation. On top of that there are settings for physics like wind, gravity and turbulence. You can also create pins.
While we could sculpt a pillow, cloth, curtain, or other cloth-like meshes, we can also use simulation. Since simulations in Blender are all over the place, the Modeling Cloth comes in handy. It feels like it offers more than the build-in tools in Blender and that is always a good sign. Those addons could be the addons you don’t want to miss. With Modeling Cloth we can model a cloth like mesh way more natural and faster.
One Thing to keep in mind is that the Modeling Cloth addon uses shape-keys. There will be a stage that you get a little bit confused how that is arranged. Another thing that it seems there is no written documentation. There is a good video-tutorial instead which takes a bit more than 50 minutes. Therefore I will explain briefly a few settings.
That should give you enough tips to start with. If you want to discover move, experiment or watch the tutorial. Rich Colburn gives you pretty interesting tips.
Rich Colburn gives you a few options. You can get it for free, purchase, or donate. I think the developer deserves some donations and it seems I am not the only one. He sold quite are few on Blender Market in just a few days. On his page on Blender Market he describes you can get is also for free. Of course it’s up to you how you get the addon.
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