LIM is an animation toolkit for Blender designed to accelerate character animation workflows, particularly for Human Generator characters with Rigify rigs and Arkit. It includes a large library of ready-made animations and a set of workflow tools to streamline animation, prototyping, and posing tasks.

Key features:

  • 360+ Ready-to-Use Animations: Includes 196 facial animations (shape keys, eyes, head, neck) across 10 categories such as happy, sad, and angry, and 166 full-body animations for actions like idle, walking, talking, forging, and workouts.
  • Human Generator & Rigify Compatibility: Optimized for Human Generator characters with Rigify rigs, but functional without Human Generator as well.
  • Quick Prototyping & Posing: Provides efficient tools for rapid scene setup, cinematic shots, and character posing.
  • Dynamic Timeline Scrolling: Allows timeline movement with D+F and mouse for fluid animation editing.
  • Dynamic Viewport Switching: Automatically switches between Pose and Object mode based on selection for smoother workflow.
  • Full Action Mirroring: Mirrors complete actions for armatures and shape keys with a single click.
  • Action Detach: Quickly removes actions from rigs or objects without affecting animations.
  • Shape Key Reset & Intensity Control: Provides global control over shape key curves and their intensity.
  • NLA Push: Instantly pushes actions to the Nonlinear Animation editor for efficient animation management.
  • Shape Key Power Control: Dynamically scales the intensity of shape key animations.
  • Channel Toggles: Allows quick muting and unmuting of head, neck, or finger animation channels.
  • Built-in Error Logger: Integrated JSON logger for efficient debugging and support.