KK Blender Porter Pack is an add-on designed for exporting and setting up Koikatsu characters in Blender.
Key features:
Character Export from Koikatsu: Export the character’s mesh, armature, and color data.
FBX File Saving: Once characters are set up in Blender, they can be saved as FBX files for use in other programs.
Face Shapekeys: Shapekeys from Koikatsu are preserved when importing, with partial shapekeys combined into single shapekeys for convenience.
Tear and Gag Eye Shapekeys: These are separated from the body and automatically linked to the body’s shapekeys through drivers.
Body Seams: A “merge by distance” operation is performed on the body to remove visible seams, with an option to disable this feature.
Object Organization: Provides a default organization for objects after importing, with some variations depending on the enabled options in the Koikatsu KKBP Exporter panel.
Armature Layers: The KKBP armature hides some bone layers to reduce clutter, with a panel in the Data tab to manage these layers.
Joint Corrections: Utilizes helper bones for better mesh deformation, with bone constraints and drivers for joint corrections.
KKBP Armature Features: Includes eye controller bone, hand and leg IKs, a heel IK, and a center bone for moving all bones at once.
Rigify Armature Features: Offers additional features like IK to FK sliders, limb stretches, tweak bones, finger IKs, and head look targets.
KKBP Material Setup: Provides a template for material setup, including light and dark versions of materials, rim effects, and color saturation conversion to match Koikatsu visuals.
Special Materials: Includes unique setups for outlines, eyes, hair, tears, and gag eyes, with options for customization and linking to body shapekeys.
Cycles and Lightning Boy Shader Support: Offers basic support for Cycles rendering and Lightning Boy Shader, with adjustments for rim node groups and ambient occlusion.
Normal Blending and Quality Settings: Allows for different normal blending methods and quality settings to optimize animation playback performance.
Toon Shading Settings: Includes color ramps in the Raw Shading group for adjusting toon shading effects.
Per-Character Light Linking Settings: Enables linking specific lights to characters.