Fluid Engine Development – Jet

Fluid Engine Development – Jet

Fluid Engine Dev offers an efficient solution for creating, simulating, and rendering complex fluid dynamics in Blender. The code is built on C++11 and can be compiled with most of the commonly available compilers such as g++, clang++, or Microsoft Visual Studio.

Key Features:

  • Basic math and geometry operations and data structures
  • Spatial query accelerators
  • SPH and PCISPH fluid simulators
  • Stable fluids-based smoke simulator
  • Level set-based liquid simulator
  • PIC, FLIP, and APIC fluid simulators
  • Upwind, ENO, and FMM level set solvers
  • Jacobi, Gauss-Seidel, SOR, MG, CG, ICCG, and MGPCG linear system solvers
  • Spherical, SPH, Zhu & Bridson, and Anisotropic kernel for points-to-surface converter
  • Converters between signed distance function and triangular mesh
  • C++ and Python API
  • Intel TBB, OpenMP, and C++11 multi-threading backends
  • Every simulator has both 2-D and 3-D implementations
Cam-FX

Cam-FX

Custom bokeh tools

Bonera

Bonera

Rigging tools

Advanced Array Tool

Advanced Array Tool

Procedural instancing/cloning toolkit

paid