Collider Tools is a Blender add-on designed for creating physics colliders for games and real-time applications. The add-on simplifies the process of creating various collider types such as Box, Sphere, Convex, Convex (cylindrical), Auto Convex, Mesh, and Oriented Minimum BBox. These colliders can be easily imported into engines like UE, Unity, and others. It offers flexibility and control by supporting selection in both Object and Edit modes and providing settings for global or local space collider generation.

Key Features:

  • Quick Creation: Simple and efficient creation of collider objects.
  • Multiple Shapes: Support for Sphere, Box, Convex, Convex Cylinder, Re-Meshed, and Mesh shapes.
  • Oriented Minimum Bounding Box: Generation for optimized box colliders.
  • Multi-Mode Functionality: Works in both Object and Edit modes, including multi-object Edit mode.
  • Per Object or Selection: Collider creation per individual object or around the entire selection.
  • Engine Compatibility: Custom colliders compatible with engines like UE4-5 and Unity.
  • Edit Mode Selection: Create collisions around selected geometry in Edit mode.
  • Aligned Collisions: World and object-aligned collisions for primitive collider types.
  • Pre/Post-Modifier Stack: Collision creation based on pre or post-modifier stack mesh data.
  • Flexible Naming: Options for different engine and pipeline needs.
  • UI Overlay: Consistent and clean UI overlay in the 3D viewport during collider creation.
  • Material Assignment: Assign and organize materials for physics materials in engines.
  • Convert Meshes: Convert meshes to colliders and colliders to meshes.
  • Regenerate Names: Regenerate collider names based on presets.
  • Naming Detection: Detect collider types based on naming for enhanced functionality.
  • Collider Groups: Support for different collider groups for organization and management.
  • Auto Convex: Feature for generating convex colliders for complex shapes.