You don’t need to be a musician and audio engineer to make music in Blender with the Blender Funky Loops Pack. We did al the work for you, the engineering part and the musical experience. All you need to do is arrange the loops and effects in the order you want. Because all loops are in a specific scale and tempo, they all work seamlessly.
But Blender is not suitable to function as a DAW!
Yes, that is what we thought as well, until we produced a few loops and tried it out. One important trick is to use a tempo that matches Blender’s default frames per second (120 BPM works, as some others). Most of the time loops don’t work well for many reasons:
- The Beats per Minute don’t match the frames per second.
- You find many audio samples (loops) only have a few in 120 BPM, then a few in 144, 160, 98, etc. So you end up with just a handful of tracks, and you cannot produce a song with that.
- Additionally, loops are often in a different scale. One is in A minor and the other one is in Eb. That doesn’t match.
- Often, loops contain so much reverb, echo, or delay that you cannot post-process them properly.
The Blender Funky Loops Pack is like no other
Our pack is different: One scale (but different modes of the scale), same production, same musician, same style(s), same instruments. This make the pack very consistent and makes it so that you can seamlessly put one track after the other. Check out the video below (has subtitles) that explains it visually very well:
How to use the Blender Funky Loops Pack?
I suggest opening some examples you will find in the download. Then, when you got the hang of it, start with some bass and drum loops from Style B. This is because style B has around 270 loops. Then add, if you want, an organ, piano, or brass. You can add pads or a solo in the ” common” folder. Here a video on how to use the pack:
Where to get the Pack?
The pack is available at: