Open Source Auto Remesher

Open Source Auto Remesher

This time not an add-on but a standalone open source Auto Remesher. While we have quite some remeshers now like quadriflow, instant meshes and voxel remesh, this might be worth taking a look at. It’s free anyway and in some cases this might give the best result.

How the Open Source Auto Remesher works

The UI is pretty simple and doesn’t explain much, but I will do that here. On the right top you see a folder and if you click on it you can browse to an .obj file. Before you browse to an .obj file you have a few options: a) Better edge flow or less distortion and b) low poly or higher poly. Once you browse to your .obj file the remesher works immediately, and that is pretty much it. After remeshing, you can save it on the top right. I think i’ve never seen such a minimal UI.

Comparison of other Remeshers

Re meshing and auto topology is quite different. For example Voxel Remesh doesn’t bother much topology. And other remeshers give a better edge-flow but still they are not good enough as auto re-topology. You can give it a go, and see if you can get your mesh animated, but for quality animations you still need to retopo your mesh manually. Unfortunately retopo is one of the things I cannot get the hang of it, together with UV unwrapping. Personally I use it to reduce poly-count for example and just to have a little bit better looking topology. It might animate good enough for me.

  • Instant Meshes: you need to spend time cleaning up the errors.
  • Quadriflow: gives blocked edges.
  • Voxel Remesh: doesn’t care about topology at all. But it’s good to use this before using any other remesher because it melts the object in one watertight mesh.
  • Quad Remesher (commercial): This one gives the best results to far. Very rare that I need to repair and all look smooth.
  • Open Source Auto Remesher: In case you can’t afford or don’t want the commercial Quad Remesher, then this might be the remesher you are looking for. It’s not integrated in Blender, but it’s fairly easy to in- and export obj files.

If you want to experiment even more, there are some other remeshers and the Tesselator (paid) is a nice one but it seems the developer stopped developing it further. Then there is a DynRemesh, but personally I’ve never had any good results with it because it produces a lot of poles, and often more than six-poles.

You might to repair a tiny bit in case you see quad like this:

Repair quads that are generated by the Open Source Auto Remesher.
Repair quads

Where to download the Auto Remesher

You can download the Auto Remesher on Github here.